Cosmic Runner
An endless Roblox runner that still had to feel fair as it got harder.
Exploring Roblox
I built Cosmic Runner after speaking with clients in the gaming space who were increasingly talking about branded experiences in Roblox. I wanted to explore how I could use agentic engineering on a platform I'd never worked with before, and make a fun game in the process.
Making an endless runner
Cosmic Runner is a small endless runner where you sprint across a procedurally generated obstacle course of asteroids, jump-pads and gaps in the void. Your score climbs the longer you survive.
It gave me a chance to work on the levels, gameplay, visuals and creative direction together. The game was built with AI tooling, from the player controls and level scripting to spawning obstacles and adjusting the difficulty.
Learning a new platform
I'd never used Roblox before, so I had to get up to speed with Roblox Studio, how models and assets worked, and the process of publishing a game. I used Claude Code alongside Roblox Studio, Rojo and Luau, taking my AI engineering work into an environment that was outside my comfort zone.
Shipping something I could play
The conversations about brands moving towards interactive online experiences made this feel like a valuable thing to explore. I got to take a game from an idea through to publishing it on Roblox, in a world I hadn't previously been part of. It was a fun project and a chance to extend what I could build.
Built with: Roblox Studio, Rojo, Luau, Claude Code
Part of the Rolling Waves work archive.